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Doom 2016 + Update 1 - 5 (19 DVD)

Doom 2016 + Update 1 - 5 (19 DVD)
Released 12 Mei 2016
Publisher Bethesda Softworks
Genre Action
Terjual 111 kali
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System Requirements

Minimum:

  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Storage: 55 GB available space
  • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap

Recommended:

  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i7-3770/AMD FX-8350 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Storage: 55 GB available space
  • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap

Informasi Harga

DVD & Kemasan Kachi / Maxpro Maxell Ritek / Sony TDK Gold [KOSONG] Verbatim
Polos Rp 57.000,- Rp 76.000,- Rp 95.000,- Rp 104.500,- Rp 123.500,-
Label Print Rp 85.500,- Rp 104.500,- Rp 123.500,- Rp 133.000,- Rp 152.000,-
Cover Plastik Gantung Rp 114.000,- Rp 133.000,- Rp 152.000,- Rp 161.500,- Rp 180.500,-
Box Hitam Rp 171.000,- Rp 190.000,- Rp 209.000,- Rp 218.500,- Rp 237.500,-
Box Bening Double Cover Rp 228.000,- Rp 247.000,- Rp 266.000,- Rp 275.500,- Rp 294.500,-
*Tabel diatas adalah harga untuk 1 pcs game Doom 2016 + Update 1 - 5 (19 DVD). Informasi mengenai masing-masing paket, kunjungi Halaman Informasi Produk DVD Game.

Game Info

CHANGELOG UPDATE 1 - 5

update 1 to 5:


Multiplayer 


Added new game mode, Infernal Run 

Teams fight to obtain the ball and score in the opponent’s goal 

Added Bots for multiplayer 

Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes 

Increased the maximum level cap to Echelon 11, level 50 

Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap 


Resolved an issue where rapid controller input caused unusually high shotgun damage.


SnapMap 

You can now play as the DOOM Marine in Praetor Suit Armor 

Added over 30 Lazarus Lab–themed modules 

Added Lazarus Lab–themed props 

Improved Object Limits 

Persistent Integer variables that can be passed between missions within a campaign 

Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory 

Added the ability to Get and Set Score 

You can now access the Leaderboard Score in the HUD 

Added new (first-person view) Player Camera Entity 

Added camera rumble FX and sounds 

Added new player modifiers 

Ledge grab time, power-up time, barrel damage, equipment cool down 

Plasma weapon mastery 

Additional single-player Interactables 

New single-player styled Objective HUD 

Added single-player Compass 

General single-player consistency pass on HUD 

Added more POI options 

Show distance, show on compass 

Updated victory and post-match summary screens 

More interactable and customizable GUI 

Added animated Echo Events 

Added new FX/hazards 

Added % encounter complete listener to encounters 

Ability to remove AI from finished encounters and events 

Ability to remove unspawned AI from the AIC 

Added ability to turn off bobbing on pickups to place them however you want 

Editor improvement to hide/show types of objects 

Editor improvement to lock rotation when moving objects 

Editor improvement to disable snapping of objects to the floor 

Added armor Customizations and Taunts


Update 4:


2 New Modes 

Possession – New team-based Prowler vs. Marine multiplayer mode. 

Bloodrush – New free-for-all multiplayer mode. 

Region selection in MP, allowing folks to matchmaker based on their preference 

Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content. 

General matchmaking improvements to Multiplayer 

Added new voting system in playlists for multiplayer modes and maps


SnapMap 

New DOOM Classic Campaign 

Added Feature Pack Campaign mission, including new classic DOOM levels


Classic DOOM Content 

New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.


Community Support 

Community Curation system enables newly published maps to be reviewed and recommended by the community 

Community HUB overhauled, which makes finding your favorite content easier 

SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content


Custom Environment Creation 

Detailed hotspot and tiling textured blocking volumes can be used to create custom environments 

Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps 

Massive update of new Hell and UAC environment props 

Added new container object models


Additional Logic Tools 

Copy content and logic from one map to Paste into another 

Created multi-level campaign using Next Map Logic 

Added Hazard and FX as a category of Spawners 

Set color input added for all volumes and hazards 

Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space 

POI can now be set on spawner items 

Authors can get precise camera position by previewing the camera view within the editor

Added set environment and fade to camera properties 

Authors can set their editor view to ignore current module environment settings 

Cylinder volumes can be used as shootable triggers 

Added support for silent (no VO announcements) lockdowns 

No longer need to set a DOOM ID to post to map leaderboards


Additional DOOM Single Player Consistency 

Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun 

Campaign-styled communication HUD elements 

Editable interactable GUI 

Additional FX and Hazards 

Added Rune Tablet interactable 

Publish maps with Campaign intro screen and lobby 

Additional equipment pickup items 

Add Static keycard and weapons props 

Added setting to disable hit feedback sounds 

Added setting to disable damage indicators 

Added setting to disable AI teleport FX 

Added Berserk power-up


Miscellaneous Fixes and Additions 

Added additional armor and weapon customization skins 

Added Revenant player demon 

Usable volumes will now work in the front of doors 

Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed 

AI can now be affected by Blocking Volumes 

Some props can have their FX toggled on and off


Update 3:


Campaign 


Fixes and Optimizations 

Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu 

Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room. 

Fixed the Summoner and Pinky models not being visible under the Collectibles menu. 

Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing 

Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery. 

Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state 

Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state 

Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets. 

Fixed an animation issue where the Talisman Guards' legs would not move. 

Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum. 

Various instability issues addressed.


SnapMap 


Fixes and Optimizations 

Improved general stability 

Undo/Redo no longer causes memory drops 

Anonymous players now are counted correctly in the map play counts 

AI Path Points now work properly when set to Sprint 

Browser sorting and empty browser are improved 

Weapon switch now has proper key bindings 

Empty Containers can now be picked up 

Weapon On Pick Up logic works when set to On Touched 

Clients are now stopped by Player Blocking Volumes 

Locked doors now properly display a “Locked” message 

Skull keys can be added and removed from Inventory 

Added “Manage by AI Conductor” setting to property settings of additional AI 

Ammo gained from picking up weapons works properly in all cases 

Powercore spawns properly when spawned a map start 

Lost Souls work properly with AI Path points 

Give Armor works properly in all conditions


Update 2:


Single Player 

Fixes and Optimizations 

Fixed an issue where performance gradually decreased in the Polar Core level 

Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage 

Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1 

Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4) 

Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1. 

The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge. 

Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled. 

Multiplayer damage indicators have been removed from the single player mode. 

Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC) 

Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)


Multiplayer 

New Features

Added two new multiplayer game modes 

Sector – Capture and Hold 

Exodus – Capture the Flag


Improvements to Matchmaking

Fixed several cases of party invites not working after the host leaves. 

Improved host migration success rate. 

Fixed issues with network connectivity loss resulting in being unable to join future matches

when connectivity was restored. 

Improved handling of party peers in the game lobby.


Fixes

Fixed several third-person weapon issues (animation shaking, customization not appearing). 

Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition. 

Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose. 

Fixed cases of loading screen tooltips not showing up correctly. 

Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators). 

Fixed issue with level up rewards, including level up rewards not being awarded properly). 

Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early). 

First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly). 

Fixed duplicate selection boxes in the Challenges screen. 

Fixed issue where the previously played map could be loaded into the playlist again. 

Fixed issue with PS+ offer being shown at an inappropriate time (PS4).



SnapMap 

Community HUB Improvements

Added Find Open Match, a public match browser displaying all available public lobbies 

Added a Recently Played Maps list 

Added ability to Subscribe to maps and browse them from the new Subscribed Maps list 

Improved the Map Browser with additional sorting options 

Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images) 

Added icons on the Map Browser to identify Cloud/Local maps


Editor Functionality Improvements 

Added God Mode and Infinite Ammo as testing settings for map authors 

Added Movement Speed settings in the editor


Content Additions 

Added a customizable Weapon Wheel that allows the player to hold any number of weapons 

Added 30 new Hell themed Modules including indoor and outdoor environments 

Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static


Rifle 

Added Skull Keys, and Hell Barrel 

Added The Unwilling to the available AI 

Added the Mancubus as a selectable Player Demon 

Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel 

Added weapon-specific ammo to Pickups and AI drop tables 

Added all new Hell Props including a giant demon skull, altars, cauldrons and more 

Added construction props such stone blocks, rocks, columns, and arches for customizing



Hell environments 

Added Launch Pads with logic to control distance, speed, direction, and destination 

Added new FX to accompany the Launch Pads 

Added new Demonic and Origin Hell Voice Speakers 

Updated Speakers to include new instrument sounds 

Added a Switch object which triggers only one output based on a specified index 

Added a Custom Event object which triggers all instances of an event when any instance of it is signaled 

Added three new Filters including Equipment, Weapon, and Cached Entity Filters



Improvements to Logic and Object Functionality 

Weapons now have a property that allows players to pick up weapons when touched 

AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger 

Players now have the On Health Percentage Reached output 

New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more 

Props and Player Blocking Volumes now have a Static property that will return their

Network budget value, but will disable all inputs (show, hide, etc) during a match 

Updated the Inventory entity to manage multiple weapons 

Updated Player Loadout object to include Demon Player race selection 

The AI Conductor behavior can now be altered when entering a module 

AI spawning can be inhibited in a module through logic 

Module Environments can be changed during a match with logic 

Friendly AI health bars and POIs can be hidden or shown 

Hazard damage can be set to a Variable 

Color properties are now shown in a color swatch 

A large health bar is now available as an Objective 

Use Alternative AI Drop Table that simulates Campaign drops from demon kills


Fixes 

Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero 

Fixed Player Demon hand jittering 

Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic. 


Update 1:


General 


Added Classic DOOM weapon placement/view model option (all modes) 

Campaign 

Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is

available through the pause menu once you are loaded into a map via Mission Select)


MP 

Updated weapon balance (live as of June 10, 2016) 

Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to

win the match. (live as of June 10, 2016) 

Customization UI has been implemented to show all possible unlocks 

Cross Style option has been added to settings for MP.


SnapMap 

Added Original Author to the map info page 

Added a timeout for AFK in Lobby 

Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI 

Added Enable/Disable to Shootable Trigger 

Added Sky/Window props 

Added an auto-rollback to previous version for corrupted maps 

Improved sorting algorithms for Most Popular map searches


Fixes 


Single Player 

Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map 

Fixed freeze when opening weapon wheel at more than 142 FPS (PC) 

Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC) 

Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions) 

Fixed PS4 crash when reloading checkpoint in Foundry 

Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4) 

Fixed an issue where the game required Internet access (Xbox One)


Multiplayer 

Fixed crash while experiencing server connection issues (PS4) 

Fixed crash when a client suspends the game while a lobby loads into a match (PS4) 

Various cosmetic and gameplay fixes 

Matchmaking improvements 

Fix for restrictive NAT types being chosen as dedicated server lobby host 

Fix for larger lobbies having longer matchmaking times 

Fix for Player getting left behind if they join a friend as the lobby countdown finishes 

Bug and stability fixes


SnapMap 

Fixed Asian language font issues 

Fixed AI pathing error with certain types of props 

Fixed error where multiple maps share the same Map ID 

Various map error fixes 

Various logic fixes 

Various stability fixes


PC-Only 

Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud


Title: DOOM
Genre: Action
Developer: id Software
Publisher: Bethesda Softworks
Release Date: 12 May, 2016

Release Name : Doom-CPY